Hustle Kings, TumbleVR and Danger Ball (one of the VR Worlds mini-games) in particular just look great - examples where good anti-aliasing makes all the difference. #SONY PLAYSTATION VR HEADSET CORE SYSTEM SOFTWARE#In common with all VR solutions right now, the presentation is very soft, but aliasing from the lower resolution is actually just as much a software challenge as it is hardware - several titles in the launch line-up exhibit few 'jaggies' on the display. #SONY PLAYSTATION VR HEADSET CORE SYSTEM FULL#Discerning and focusing on individual pixels is actually rather difficult - what PSVR lacks in terms of core resolution is offset by the use of a full RGB panel, as opposed to the pentile arrangements found elsewhere. The end result is a presentation that's somewhat blurrier and a touch more constricted than the competition, but curiously, PlayStation VR actually has less of an issue with the off-putting screendoor effect seen on other headsets. #SONY PLAYSTATION VR HEADSET CORE SYSTEM FREE#
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